![]() ![]() ![]() Far Cry 4 takes place in the fictional Himalayan country of Kyrat, and it's a beautiful open world, hemmed-in by snowy mountains, in which you venture through forests, stumble upon secret caves, become wrapped-up in sidequests at the risk of ever doing the awful primary missions, and earn points to be spent towards skill progression with every little action you perform.ĭespite its beauty and the density of activities, Kyrat feels nothing at all like an actual world, and its mechanics are more rooted in Doom than in any RPG. ![]() This sequel could be considered a lavishly made standalone expansion pack and, if you enjoyed the previous game as I did, its slavish devotion to existing structures is no bad thing.Īngle it over here however, to the far corner, and you'll see in its curved surface a twisted take on everything the Elder Scrolls series has ever achieved, only with its Dungeons & Dragons influence shrunk bizarrely small. Angle it one way and the first thing you'll see in its reflection the only slightly distorted visage of its predecessor, as Far Cry 3's every idea turns formula: there's an exotic setting an extravagant and verbose villain crafting by way of animal hunting a mixture of linear campaign and dynamic missions. ![]() I love pointing it in in different directions and seeing the way its design reflects the videogames around it. ![]()
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